package com.ti.srpglife.ai;

import com.ti.srpglife.entity.Unit;

public class AIState {

	// range constants
	public static final int MAX_RANGE = 1;
	public static final int MAX_DAMAGE = 2;
	//public static final int MAX_RANGED_ACCURACY = 3;
	
	// mood constants
	public static final int STAND_GROUND = 101;
	public static final int PASSIVE = 102;
	public static final int AGGRESSIVE = 103;
	
	public boolean attacking;
	public int range;
	public int mood;
	
	public AIState()
	{
		attacking = false;
		range = MAX_DAMAGE;
		mood = AGGRESSIVE;
	}
	
	public AIState(boolean a, int r, int m)
	{
		attacking = a;
		range = r;
		mood = m;
	}
}
